
Exposition of Project: Time Trial

Leasing everything is the future

In-game footage
Assignment
For this assignment, we collaborated as a group to develop a 3D game set in the year 2050. The project emphasized storytelling, aligning with the concept of the ‘future mundane’ to create a grounded and relatable vision of the future.
About
Our game, developed as part of the PBL ‘Snelle Wereld’ assignment, is a story-driven freerunning experience set in the year 2050. Inspired by the concept of the ‘future mundane,’ it explores the challenges and opportunities of daily life in a fast-paced, futuristic world. The gameplay focuses on dynamic movement mechanics, immersive storytelling, and a distinct PSX-era visual and audio style.
What made our game special?
One of the standout features, the time trial mode, added a competitive edge, allowing players to push their skills to the limit. Presented at the expo, the game garnered attention for its innovative design, dramatic narrative, and replayability, leaving a lasting impression on players and spectators.
Role
Since our group featured only 5 members instead of the intended 6 or 7, we had to improvise on group roles. In the end we all did a little bit of everything, but my main role was the Audio Designer. I also designed assets for the in-game experience, such as a 3D model of a pizzeria and road signs.

Showcase video